Inspired by original survival horror games, I have been developing a first person retro 3D horror game called Callous in Unreal Engine

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Role - Created 95% of the assets myself in Unreal Engine and Blender

Developed the game concept, art direction, and backstory. Utilized blueprints for event triggers, scripting, game physics, and user interface.

Exercised accountability by studying and developing new skills over 6 months to deliver the first level on schedule

Collaborating with two graduate students, I designed and balanced a Mario Kart themed race to the end board game through to completion.

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Role - Oversaw gameplay design and balancing to ensure a fun and rewarding gameplay loop

Crafted each game board in illustrator using pre-existing assets while also designing my own graphics

Partnered with grad students to create a multi skilled team capable of delivering the final product on time.

Gathered feedback from playtesting to continually update and implement new gameplay mechanics through 3+ rounds of iteration

As a member of the fighting game community I decided to design World Warrior, an app centered around bringing the fighting game community together

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Role - Designed a front end phone application by crafting and utilizing wireframes, storyboards, user personas, customer journey maps, user testing, and user research

Used user feedback from testing and interviews to iterate new ideas and designs over the span of 3 months

This infographic started as a sketch which is always the first step in my design process. I then took it to Illustrator to flesh it out and make it scalable. I decided to handwrite the title and each region name to give it a more handcrafted feel. The icon art is all hand drawn to match the fonts and facts art. After completing this infographic, I took it into figma to make it interactive. The wireframe above showcases my early work on the interactive design aspect of this map.