
Callous level walkthrough
This retro 3D horror level design finds the player inheriting a house from a deceased family member in a bankrupt city. The road to the house is closed so you have no choice but to get there on foot. Why would your distant relative leave you a house if you have never met them before?
I created these objects and textures to fit the theme and mood of the level design. They serve as a way to not only guide the player to the main house, but to also provide a bit of environmental storytelling.
A playstation era looking building that was modeled in engine with textures created in photoshop.
This is a proximity trigger that occurs when the player reaches the door of the house. The player is then prompted to interact with the door and enter the house.